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DMARMY3
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Text File
|
1995-08-22
|
24KB
|
1,581 lines
Patch File for DeHackEd v3.0
# Note: Use the pound sign ('#') to start comment lines.
# This patch turns all of the nasty monsters into friendly green, indigo,
# red, and brown Marines. Try playing deathmatch (or coop!) and you'll
# soon find yourself confused... who is human and who is not? I'd
# definitely recommend playing deathmatch with -respawn ON for this one.
# The new marines are not exactly easy, mostly due to their speed. Note
# that only ONE of the converted marines has as many hitpoints as the
# player (the Baron of Hell), and all the rest have less than 100. Should
# be easy, eh?
# Monsters to beware of: the Baron of Hell and Hell Knight are real
# killers, with their pumped up weaponry. The Revanant also isn't really
# pretty to fight.
# Not all monsters have been converted. None of the flying monsters have
# been changed (Caco, Pain Elemental, Lost Soul), and neither of the two
# big bosses in Doom 1 were changed (Spiderdemon, Cyberdemon). The Arch-
# vile and Mancubus also weren't changed (I love watching the ArchVile
# resurrect players!).
# The monster mappings:
# Trooper: Green pistol-totin' marine
# Sargeant: Indigo shotgun-shooting marine
# ArchVile: Unchanged
# Revenant: Green (homing) rocket guy
# Mancubus: Unchanged
# Chaingunner: Brown shotgun guy
# Imp: Red chaingunner
# Demon: Red fist-fighter
# Specter: Indigo fist-fighter
# Cacodemon: Unchanged
# Baron of Hell: Red BFG blaster!
# Hell Knight: Brown plasma streamer
# Lost Soul: Unchanged
# Spiderdemon: Unchanged
# Cyberdemon: Unchanged
# Arachnotron: Green plasma thrower
# Pain Elemental: Unchanged
# SS Nazi: Indigo pistol/chaingun dude
# Revisions:
# This version contains a few changes over DMARMY2. I removed the
# Arachnotron's annoying "following" sound, for one thing. I also swapped
# the Imp and Chaingunner so that the DB shotgun sounds would be available
# for the Imp to use. The Imp does NOT shoot a DB shotgun, but I put in
# the reload noises of the DB, so it sure sounds like he does. :) Also,
# I slowed down some of the more powerful monsters (BFGer, shotgun guys)
Doom version = 21
Patch format = 6
Thing 2 (Green Pistolguy)
Hit points = 50
Alert sound = 0
Pain chance = 50
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Thing 3 (Gray Shotgunguy)
Hit points = 65
Alert sound = 0
Attack sound = 2
Pain chance = 40
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Bits = 71303174
Thing 4 (Archvile)
Width = 1048576
Thing 6 (Green Rocketeer)
Hit points = 80
Alert sound = 0
Attack sound = 14
Pain chance = 60
Pain sound = 25
Close attack frame = 0
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Thing 7 (Rocketeer Rocket)
Initial frame = 114
Alert sound = 14
Death frame = 127
Speed = 1179648
Missile damage = 20
Thing 9 (Mancubus)
Width = 1048576
Height = 3670016
Thing 11 (Red Chaingunner)
ID # = 3001
Alert sound = 0
Pain chance = 150
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 14
Width = 1048576
Action sound = 0
Bits = 205520902
Thing 12 (Brown SS Dude)
ID # = 65
Alert sound = 0
Attack sound = 4
Pain chance = 180
Pain sound = 25
Close attack frame = 0
Death sound = 57
Speed = 12
Width = 1048576
Action sound = 0
Bits = 138412038
Thing 13 (Red Berserker)
Hit points = 30
Alert sound = 0
Pain chance = 30
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Bits = 71303174
Thing 14 (Gray Berserker)
Hit points = 30
Alert sound = 0
Pain chance = 30
Pain sound = 25
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Mass = 100
Action sound = 0
Bits = 205520902
Thing 16 (Red BFG-meister)
Hit points = 100
Alert sound = 0
Pain sound = 25
Close attack frame = 0
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Height = 3670016
Mass = 100
Action sound = 0
Bits = 205520902
Thing 17 (BFGer BFG Shot)
Initial frame = 115
Alert sound = 9
Death frame = 117
Death sound = 15
Speed = 1179648
Width = 851968
Missile damage = 120
Thing 18 (Brown Plasmagoon)
Hit points = 90
Alert sound = 0
Attack sound = 8
Pain sound = 25
Close attack frame = 0
Far attack frame = 647
Exploding frame = 462
Death sound = 57
Speed = 12
Width = 1048576
Height = 3670016
Mass = 100
Action sound = 0
Bits = 138412038
Thing 21 (Green Plasmagoon)
Hit points = 75
Alert sound = 0
Pain sound = 25
Exploding frame = 462
Death sound = 57
Width = 1048576
Height = 3670016
Action sound = 0
Thing 24 (Gray SS Nazi)
Alert sound = 0
Pain sound = 25
Death sound = 57
Speed = 10
Width = 1048576
Action sound = 0
Thing 36 (BFG Shot)
Speed = 1310720
Thing 37 (Arach. Fireball)
Missile damage = 4
Frame 48
Duration = 3
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Next frame = 635
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Sprite number = 28
Sprite subnumber = 0
Duration = 10
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Duration = 7
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Duration = 7
Next frame = 444
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Duration = 10
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Sprite number = 28
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Sprite number = 28
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Duration = 10
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Duration = 10
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Sprite number = 28
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Duration = 10
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Duration = 10
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Sprite number = 28
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Sprite number = 28
Sprite subnumber = 10
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Sprite number = 28
Sprite subnumber = 9
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Sprite number = 28
Sprite subnumber = 8
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Sprite number = 28
Sprite subnumber = 7
Ammo 0 (Bullets)
Max ammo = 300
Per ammo = 15
Ammo 1 (Shells)
Max ammo = 75
Per ammo = 6
Ammo 2 (Cells)
Per ammo = 30
Ammo 3 (Rockets)
Max ammo = 75
Per ammo = 2
Pointer 254 (Frame 454)
Codep Frame = 218
Pointer 350 (Frame 635)
Codep Frame = 176
Pointer 356 (Frame 641)
Codep Frame = 176
Pointer 357 (Frame 642)
Codep Frame = 39
Pointer 358 (Frame 643)
Codep Frame = 41
Pointer 359 (Frame 644)
Codep Frame = 184
Pointer 360 (Frame 645)
Codep Frame = 43
Pointer 361 (Frame 646)
Codep Frame = 17
Cheat 0
Change music = music
Chainsaw = chainsawÿ
God mode = godÿÿ
Ammo & Keys = wkamm
Ammo = wamm
No Clipping 1 = wallwalker
No Clipping 2 = nostop
Invincibility = invinÿÿÿÿ
Berserk = berserkÿÿ
Invisibility = invisÿÿÿÿ
Radiation Suit = radsuitÿÿ
Auto-map = automapÿÿ
Lite-Amp Goggles = liteampÿÿ
BEHOLD menu = beholdÿÿ
Level Warp = go2lev
Player Position = whereÿÿ
Map cheat = seeÿ
Text 281 280
===========================================================================
This version is NOT SHAREWARE, do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
DMARMY3.DEH - Converts monsters into players
By Greg Lewis
Concept by Matt Fell
Text 265 264
===========================================================================
Do not distribute!
Please report software piracy to the SPA: 1-800-388-PIR8
===========================================================================
**********==========----------..........
Do not distribute! Report software piracy to the SPA: 1-800-388-PIR8
**********==========----------..........
DMARMY3.DEH - Converts monsters into players
By Greg Lewis
Concept by Matt Fell
Text 6 5
sgtatkpunch